Fixed a crash affecting Text2Speech usability.Shader compilation performance updates and functionality enhancements.Adjusted default setting to Medium Quality.Fixed issue with RTAO looking worse than SSAO.Anti-Aliasing and Screen resolution settings disabled when using DLSS and not Super Resolution.Enable frame generation while DLSS is disabled.Fixed audio issues missing or not properly playing.Improved crash collection to help chase rare crashes.Fixed a memory leak with global lighting system HL-313.Fixed Rare crash occurring with in-game world events.Fixed a rare crash with map assets state.Fixed a rare occurrence with material swapping.Fixed issue with wind causing distortion and stretching of world assets.Fixed rare crash around hovering over the map.Fixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation.Fixed error of rewriting last autosave slot.Fixed a crash when playing cutscenes and cinematics.Fixed a stability issue when skipping cutscenes.Corrected VFX presentation of robe transformation.Fixed rare occurrence of mission descriptions not being displayed correctly.Added Build version to first time EULA.Updated localization text for additional content items.Fixed issues with flickering occurring with a transparent head while hair is still present.Fixed a rare crash when respawning NPCs in the world.Fixed rare crash around certain locations where in-game World Events spawning.Fixed an issue with mail not properly triggering sequential mission.Fixed issues with achievement data being properly pushed to Wizarding World portal after linking.The full list of changes can be found below:ĭeveloper Note – This patch addresses overall gameplay performance and stability as well as online connection improvements. That’s a heck of a lot of problems for a highly anticipated game. Some players have reported that the update did reset their game settings, so if performance is unusually low, check out the game options.įinally, the developer discourages any modifications meant to run the game using DirectX 11 instead of DX12 since it would cause stability issues, obviously. Those rocking Nvidia’s RTX 40 Series cards can now activate frame generation while DLSS is disabled. Not to forget, shader compilation optimisations. Next, we have performance and stability, about which the developers indicate that several improvements are present, especially on consoles’ Fidelity Mode and Nvidia’s GPUs that had unexpectedly low frame rates. Worse still for some this stopped story progression. There was also a save bug, locking vendors, thus blocking players from buying items. Before the patch, the solution was to speed up time to the next day, or in some cases as simple as opening the mailbox and opening any unread ones. Previously, some players were stuck/unable to continue the storyline, especially on sequential quests because they didn’t receive the mail allowing them to continue the adventure. The second welcome change is regarding the Owl Mail. The flickering due to transparent head when hair is still present alongside texture stretching and distortion caused by wind should also be fixed. From those caused by NPC spawning to those triggered around certain locations where in-game events spawn or by playing cinematics/cutscenes, all should be gone. Starting with the most important portion: fixes regarding crashes. However, PlayStation owners will have to wait a couple of days before getting theirs due to unforeseen issues. Hogwarts Legacy has received a much-awaited patch tackling many issues causing the game to become unplayable.
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